TIANRUI "TERI" ZHANG
GAME SYSTEM / LEVEL DESIGNER
Game Designer - Combat | Multiplayer | Systems
Hello! I am a Game Designer specializing in Combat Design, Multiplayer, and System Design. I excel in creating design documents, wireframes, system descriptions, diagrams, and other tools to effectively communicate and express my design ideas. I am proficient in developing functional prototypes using Unity (C#) and Unreal Engine (C++/Blueprints), enabling me to bring concepts to life efficiently.
I thrive in collaborative environments and am passionate about creating experiences through teamwork. I have experience managing cross-departmental teams and enjoy working alongside people with diverse skillsets and backgrounds. During team projects like Ring City Champions, I effectively utilized tools such as Confluence, Perforce, Hansoft, and other team management and progress-tracking platforms to ensure smooth communication and project delivery.





Projects
Click on any image Below to view my projects. Each project is labeled with the specific focus, such as system design, level design, Multiplayer, and more. (New Pages are Still Under Construction, so all current links are old versions - 01/2025)
Ring City Champions - 3rd Person Multiplayer Sports / Shooter
Engine - Unity
Team Size - 20+
My Role - Project Lead / Game Design Director / System Designer
System Design
Multiplayer
Character Design (Gameplay)
Design Documentation
User Experiences
WORK EXPERIENCES
Super Delivery - Gamified System Designer
Aug 2024 - Present
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Lead and Designed the foundational System framework for a gamified delivery app
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Designed an innovative gamified coupon system where collectible cards function as coupons during checkout, detailing key features such as card rarity, usage mechanics, and discount structures.
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Conducted statistical analysis and mathematical simulations for the coupon system to optimize revenue generation while ensuring a positive user experience.
NetEase Games - Level Design Intern - Life-After (Mobile Survival / Open-world Game)
June 2022 - August 2022
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Redesigned in game survival game layouts.
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Redesigned daily missionline to enrich storyworld.
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Designed Zombie Wave event that focuses on making the in-game survival camps more realistic / dynamic.
NetEase Games - Combat Design Intern - Unannouced 3rd Person PVE Shooter
July 2021 - September 2021
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Designed the basic frame work of the enemy , player and weapon systems. Set up their strengths and weaknesses based on target player experience goals.
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Analyzed existing published games about their 3C procedural map generation system. (Rogue-like map system)
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Researched 3rd & 1st person cameras in shooters create different set ups within the pre-demo game.