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Game Designer - Combat | Multiplayer | Systems

Hello! I am a Game Designer specializes on Combat DesignMultiplayer Experiences, and System Design. I have experience creating wireframes, system descriptions, design docs, diagrams and many other tool to support and clearify my designs to others. My capability of using Unity & C# allows me to make basic prototypes in short period of time. 

 

I'm all here for the co-op mode! I have experiences managing team across different deparments. I enjoy working on team projects with people that have various skills and backgrounds. During these projects, such as RingCity Champions, I am familiar with using Perforce, Hansoft, and other team management / progress tracking tools. 

My other projects can be found here

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Favorite Games

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Currently Playing

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WORK EXPERIENCES

NetEase Games - Game Design Intern - Combat Design for 3rd Person PVE Shooter

July 2021 - September 2021

  • Designed the basic frame work of the enemy , player and weapon systems. Set up their strengths and weaknesses based on target player experience goals.

  • Analyzed existing published games about their 3C procedural map generation system. (Rogue-like map system)

  • Researched 3rd & 1st person cameras in shooters create different set ups within the pre-demo game.

NetEase Games - Game Design Intern - Level Design for Life-After

June 2022 - August 2022

  • Redesigned in game survival game layouts.

  • Redesigned daily missionline to enrich storyworld.

  • Designed Zombie Wave event that focuses on making the in-game survival camps more realistic / dynamic.

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